Creating seamless learning experiences with Learning Tools Interoperability (LTI)

By Gillian Yeend (UniSA) and Kristy Newton (UOW)

As higher education has increasingly embraced digital and hybrid learning experiences, it is important that students are able to seamlessly navigate the spaces they use for learning. Libapps Learning Tools Interoperability (LTI) embeds Libguides into the Learning Management System (LMS). The University of South Australia (UniSA) and University of Wollongong (UOW) have recently used this tool. Their experience demonstrates how integrating Library resources into the LMS improves access and discovery. Both Universities use Moodle as the LMS. 

Background to use of Libguides at UniSA and UOW

UniSA Library has used the Libguides software developed by SpringShare since 2011. Currently they have 82 guides including subject, teaching, and research guides. The guides assist students, teaching and research staff to find the specific information they need. Some courses have individual assignment helps located on the subject guides. Before the use of the tool, students had to move out of their course site to access the guides.    

UOW has also been using the LibGuides software since 2010, and currently has 55 Guides for Library subject information, teaching, and research skills. The Guides are primarily accessible via the Library website, with some being embedded in individual Moodle sites manually. In 2021 UOW designed a Digital Skills Hub within Libguides to support the digital skills of students both while at University and preparing them for their future careers. The Hub is embedded in the LMS using LTI integration.

Challenge of discovery and the student experience

Students can find it difficult to locate key information amongst the plethora of online sources. In the course of their studies, students need to be able to navigate across course information and material in the LMS, academic information resources via the Library, as well as a variety of other platforms used for institutional communication. This context, with the addition of diverse digital and academic literacies, means that there are challenges inherent in navigating these online information environments which is often expressed in terms of cognitive load.  Mayer’s cognitive theory of multimedia learning highlights this challenge. Learners “…must use their limited processing capacity to select important information, [and] organize it into a coherent structure in working memory” (Mayer & Fiorella, 2022, pg 183).

One of the five principles for reducing extraneous processing is signaling. This theory posits that “…people learn more deeply … when cues are added that guide attention to the relevant elements of the material or highlight the organization of the essential material” (Mayer & Fiorella, 2022, pg 221).  Integration of library guides within the course site can ease the cognitive load.  Key information is located where it is applicable and accessible.  In a nutshell, it makes sense to place the key information in a place that students are already using for learning!

LTI: what is it, and how does it address the challenge?

UniSA

In 2020  the UniSA Library conducted a pilot project within UniSA Online over one study period (just over two months). The aim was to improve the integration of library guides and assignment helps into the online learning environment using the LTI.  The LTI allowed Course Coordinators to manually embed a range of Library guide content where relevant. Students could access the guides without leaving their course site.  

During the pilot 12 UniSA Online courses embedded 18 Libguide objects. Assignment helps were the most popular option. A total of 3168 hits were recorded. The pilot project demonstrated the benefits of the tool with: 

  • Improved access- 93% of access to one assignment help was through the embedded content as opposed to the library website for the same period.  
     
  • Improved engagement-  students were actively returning to the content. 
     
  • Ease of use- Course Coordinator feedback was positive.  All indicated that they would recommend this feature and were confident to embed.  

Due to the success, Library rolled out the LTI to feature across all UniSA courses in the following year. A further enhancement used the Automagic LTI tool. Subject guides linked in course sites were automatically displayed as an embedded guide.  This enhancement removed the reliance on Course Coordinators to manually embed. This ensured equitable access for all students. 

UniSA Library assignment help embedded into course site. Image adapted from Photo by Kari Shea on Unsplash 

UOW

Like UniSA, UOW used the Automagic LTI tool to add the Digital Skills Hub content into the LMS across the University. The ability to embed within the LMS was a key factor in choosing LibGuides as the platform for the creation of the Digital Skills Hub, as it was important that the Hub was available equitably with minimal impact on academic staff. Ensuring digital skills support was in a location that students already frequented was ideal.

Using LTI to embed the content within Moodle also meant that the resource did not need to be consistent with existing subject LibGuides. The Library applied custom CSS to create a resource consistent with University branding. The Library’s subject-based LibGuides are visually identifiable as a Library resource, but in creating the Digital Skills Hub it was important that the Hub be seen as a whole-of-institution resource, rather than a Library resource.

As the Digital Skills Hub was recognised as strategically important, the project secured support from the Learning, Teaching and Curriculum unit to insert the LTI link into all existing Moodle subject sites. New sites created which use the institutional template will automatically include the link to the Hub. Since it was launched in February 2022, the Digital Skills Hub has been accessed over 9000 times.

(L) A sample UOW Library Guide. (R) The Student Digital Skills Hub homepage.
(L) A sample UOW Library Guide. (R) The Student Digital Skills Hub homepage.

What we learned

The LTI tool at both UniSA and UOW has been invaluable.  It has ensured library support is where it needs to be, easing the cognitive load for students and minimising the burden on academic staff to provide targeted support content.

References

Mayer, RE & Fiorella, L 2022, The Cambridge handbook of multimedia learning / edited by Richard E. Mayer, University of California, Santa Barbara, Logan Fiorella, University of Georgia., Third edition., Cambridge University Press, Cambridge

Happy Birthday Digital Skills GitBook!

By Bryony Hawthorn and Nica Tsakmakis  Digidexlibrarians+gitbook@gmail.com

Gosh, how time flies! On the 6th of August the Living Book of Digital Skills (You never knew you needed until now) turns one! And what a year it has been. 

Image CC-BY-SA The Living Book of Digital Skills

Like any first year of life, the Digital Skills GitBook has had its fair share of trips and falls but has learned a lot and grown along the way.  

As proud parents, the GitBook family has shown off its many possibilities around Australia, including taking it to Canberra for ALIA National and Melbourne for VALA, to the Research Support Community Day, and to eResearch Australasia. 

We’ve also been feeding our young GitBook a regular diet of Shut Up and Write sessions. These are helping our book grow like a tree. We have been writing content for the GitBook on heaps of suggested topics.  

Just like any family, people come and go, and move around. We know it takes a community to raise a child and write a book. We now need our community to help shape our baby into a young adult.  

We are looking for people keen to help us keep our baby growing! You can contribute by: 

  • Suggesting a topic for the book 
  • Helping us maintain the book 
  • Giving us feedback on the book 
  • Contributing a chapter that you write on a suggested topic or a topic of your choice 

If you think you might be keen to write a chapter, you don’t necessarily need to write new content. It could be that you already have suitable content you’ve written for other projects. We will credit you as authors for your work.  

Don’t be shy about contributing! We have a helpful short video for anyone who wants to know how to join our family and support us by adding useful content so others can grow from the fruits of our book. This video takes you step by step through using GitHub to contribute – what an awesome skill to add to your repertoire! 

If after watching the video, you’re still a bit nervous of contributing via GitHub, that’s ok. Just email your content to us and we’ll do the rest. 

Another option is to join the camaraderie of one of our Shut Up and Write sessions. Come to the next session on Tuesday 9th August and SUAW with a bunch of other folk, so the GitBook can continue to branch out. It is productive and fun. You can even write with a partner on a topic that interests you both.

If you can’t make this date, just email us for the next one. We have one a month for the rest of the year.

While we’ve given this book a personality, we do need your help to make the book a successful reality.

So please contact us via email Digidexlibrarians+gitbook@gmail.com if you have any questions or have content you can share.  

Open Source and Digital Dexterity – software solutions at Auckland University of Technology Library

By Craig Murdoch, Manager, Online & Open Initiatives, Auckland University of Technology Library

What if the products we choose to work with could help us become digitally dextrous?

At the Auckland University of Technology Library we’ve made a conscious decision to prefer open source software solutions where possible. We recently completed our implementation of the Koha library management system, adding this solution on top of VuFind for search and discovery, DSpace for our institutional repository Tuwhera and Open Journal Systems for our publishing initiatives. It’s fascinating to talk to people about why we’ve gone in this direction. The over-riding assumptions are that the main driver is either saving money, or because we have a fabulous pool of skilled staff who can ‘work’ these systems.

Of course it’s true that in some cases we have saved some money by going open source, but it is far from the primary motivation for us. In fact, the reasons we prefer open source are more about what it means for us as librarians, and I believe this ties in strongly with the goals of the Digital Dexterity framework for library professionals.

So, what benefits do we get as staff from working with open source technologies?

  • We build capacity and capability in our staff. By taking ownership and control of our software solutions we can improve our own engagement and motivation. We learn new skills, we understand systems on a deeper level, we develop new abilities to communicate with those working in areas like IT, documentation, research, security, and data.
Quote from Demian Katz, Director of Library Technology Services, Villanova University, that reads "Working in open source has strengthened my belief that the true purpose of software is to empower people to solve problems"
  • We get to control our own destiny. Sounds dramatic but it’s true! We gain the flexibility to be able to decide what we want to do with our systems, what is important to us. We drive change rather than responding to it (or not seeing it at all). We get to try things, make mistakes, and most importantly, take ownership for fixing them.
  • We get to work closely with a huge global community of librarians, software developers, and vendors to improve and extend the systems we use. When it comes to the development of new features we are partners, contributors, and sometimes even funders.
  • We learn more about, and take more responsibility for, safeguarding our data and that of our institution’s members. 
  • We improve our decision-making, analysis and planning skills with respect to software development and spending (partly driven by the fact that we can no longer say “it’s the vendor’s fault”). 

Where does this fit with the Digital Dexterity framework?

In a sense the answer is “Where doesn’t it?” but these are the words that jump out for me, because working with open source fosters growth in all these areas:

Confidence
To contribute meaningfully to complex discussions and broader communities.

Creativity
To courageously think outside the square and build our own future.

Collaboration
To work with generosity in a culture of sharing.

Capability
To build and enhance the skill sets we need.

Critical thinking
To support decisions which we must take increased responsibility for.

Which I think is a long way of saying that open source has created an environment where we are enabled to become better librarians, smarter humans, and more capable digital citizens. I’d love to hear whether this resonates with others.

Reference:

Katz, D. (2022, May 4). Open Perspectives: VuFind. https://communities.ebsco.com/posts/open-perspectives-vufind

Creating video templates for shorter lead times and greater consistency in library tutorials

by Nicholas Rowsell, Digital Library Programs Officer, University of Newcastle Library

A challenge in creating anything across a team, or to a greater extent an institution, is ensuring that when content is created there is a consistent design language, and when adhering to this requirement, efficiencies are not lost.

To communicate your ideas with this purpose in mind, content should be:

  • aligned to brand positioning,
  • consistent between digital objects,
  • as equitable and accessible as possible
  • solutions should match your team’s abilities
  • lean into established processes when adding something new.


In wanting to establish new processes for the creation of a video tutorial series for the University of Newcastle Library, these were the considerations we had to address.   

Our solution was to create a series of templates for video creation programs such as Powtoon and Microsoft PowerPoint. By providing content creators with a series of template slides they are quickly and easily able to copy a slide and insert the content they need to present, with all the animations, transitions, and formatting completed for them ahead of time. All that is then required is for the team member to render the slides to create a video. The positive implications of this are that videos are highly sustainable and scalable, as content can be edited or updated on the slides and re-rendered as needed to reflect an updated syllabus, changes in technology or services, and so on.

So how did this solution come about?

Alignment with brand positioning

Our priority in creating a new video series was to align the look and feel of content to the University’s Brand Guidelines. This meant ensuring that our team members used the correct typography, colours, shapes, and images.

We quickly identified this as a pain point as the time taken to set up a file, create a design, then undertake a quality assurance check distracted from the goal of the content being created and released.

This is where our solution to create video templates first came about.

Leaning into existing practices

One of the first lessons learnt in our solution was to lean into what the team was already doing and what they were familiar with. This was done by learning from our mistakes and pivoting where needed. Our first approach was to implement the template solution in Microsoft PowerPoint; we did this as we knew the team had great digital capabilities with this program so that asking them to perform a new process in the application was straightforward.

What we overlooked was that the team was already very invested in using PowToon for video creation.  This did not create a major roadblock, however, as we were able simply to import the templates from PowerPoint into PowToon.  But time could have been saved had we been more perceptive to our team’s existing preferences from the get-go.

One solution leading to opportunities for continuous improvement

With greater efficiencies created, the team become time richer. This, in turn, presented an opportunity to introduce consistent practices. This opportunity was to make our videos more equitable and accessible, by adding in Closed Captions embedded within the videos, to aid students who don’t have English as a first language, or have a hearing impairment.  We can also introduce the use of Alternative Text sheets for download in the notes field below the videos, which can be used by screen readers.

A scalable, sustainable solution for higher quality resources

As our development of videos as digital learning objects continues, the team can rely on the sustainability and scalability of the slides to easily update content which is engaging and relevant, ensuring we can continue in our endeavour to provide high quality online information literacy resources.

Creating interactive content with H5P

By Marianne Sato, Digital Content Specialist, University of Queensland Library, m.sato@library.uq.edu.au

What is H5P?

H5P is an open-source, online tool for creating and sharing interactive content that can be embedded into different platforms. You can use H5P to create engaging content using a range of multimedia and interactivity. At the University of Queensland Library, H5P had all the features we wanted for creating learning objects: 

Checklist icon
  • Easy to embed and reuse
  • Accessible
  • Flexible – able to chunk content into sections and add a range of formats
  • Allows the inclusion of interactive elements to increase engagement
  • Trackable – response data can be tracked in the Learning Management System (LMS).

Checklist icon by Popcorn Arts on the Noun Project.

The interactivity in H5P helps to increase engagement with the content and retention of key information and allows for immediate feedback to learner’s responses. You can use it to assess student learning or to gather response data to learn more about students’ understanding of the content. You can enable a Confusion Indicator in the H5P content to: 

  • know what areas students may be having trouble understanding. 
  • improve content to address areas of difficulty.

We also link to a feedback form in our learning objects as an additional method for gathering feedback to help improve our content. 

Using H5P

First time users of H5P may feel a bit overwhelmed by all the different options but once you experiment a bit and try things out it will soon seem easy.  We recommend downloading some examples as it allows you to see which parts in the edit view match the public view. H5P.org has tutorials for the different content types. All H5P content types are open-source and shared on H5P.org. These are some examples of content types that we use at the University of Queensland: 

Accessibility

Content types recommendations by H5P.com lists the accessibility of different content types and other limitations. Meeting accessibility requirements also depends on the content you add to your object. For example, images must be sufficiently described in alt text and captions and video should have captions and transcripts. 

Sharing H5P content

H5P content can be:

  • Cloned or copied within a platform. This makes it easy to adapt the content for different audiences. 
  • Downloaded from one platform and imported into another (if the user makes it available for others to use). This is great for creating Open Educational Resources. Look out for a Reuse option on the H5P object. 

Access to H5P

H5P content can be added to any publishing platform that allows embedded content. Users can choose to pay for a hosting and support service or host the content themselves. H5P.com provides a paid hosting and support service for:

  • Direct link or embed – You create and store your content on H5P.com and link or embed it in your publishing platform. 
  • H5P via Learning Tools Interoperability (LTI) – You can integrate your H5P content with your LMS, including Blackboard, Canvas and Moodle. 

The LTI integration for your LMS provides reports on activity completion and learner responses (depending on the content type). It can also be linked with the LMS Grade system.

Users can self-host H5P content and use free plugins for Drupal, WordPress and Moodle. Institutionally-provided Pressbooks publishing networks also have a H5P plug-in.

Limitations of H5P

While many things are great about H5P it does have some limitations:

  • It is difficult to get response data without an LTI. Having a feedback form helps to gather some data from users and the Confusion Indicator will return anonymous responses. 
  • The cloning procedure for adding H5P content to the LMS means that many different versions of the content exist. We try to ensure we are added as collaborators to each cloned version of the object and to keep a record of where our H5P objects are used so that we can inform users of updates. 

Try our H5P crossword!

Direct link to the H5P Crossword.

Images used in the crossword

Our Future (and Present) with Folio at Massey University Library

by Kat Cuttriss, Associate University Librarian (Client Services), Massey University Library, Te Putanga ki te Ao Mātauranga. k.cuttriss@massey.ac.nz 

Background

Massey University Library had been with our previous Library Management System (LMS) for the past 27 years. It had served us well in what was formerly a print-dominated environment. But changing times called for a fresh outlook, and so in 2021 we went through a comprehensive tender process and selected Folio – the Future of Libraries is Open – as our new Library Services Platform (LSP).

The key drivers for moving to Folio were its newly-built, microservices architecture (which makes it more flexible and future-proof), and it providing all the benefits of open source (e.g. ability to build our own functionality and user-driven development), combined with the reassurance of being hosted and supported by EBSCO. We were also keen to realise patron benefits, arising from better integration of catalogue data into our EBSCO Discovery Service (EDS) and improvements in accuracy of eResource information and our full text holdings.

Implementation approach

We put an ambitious time frame in place for implementation, as we wanted our new LSP fully up and running in time for the start of semester 1, 2022. This meant we had 4 months between our kick-off meeting with EBSCO in September 2021 and go-live at the end of January 2022.
 
To meet this time frame (spoiler alert = we did!), we took a “whole of team” approach. Our first step was for library staff to get together and co-create our project’s guiding principles to keep us on track if (actually, when) the going got tough.

We decided we would:

  • Aim for simplicity over complexity 
  • Design for the majority rather than the minority of needs  
  • Be open to new ways of doing things at every point, and
  • Accept an MVP (minimum viable product) for go-live

Our second step was to set up Functional Groups, for Circulation, eResources, Discovery, Metadata, Acquisitions, and System Administration. The Functional Group leads were assigned, reported to the Project Steering Group, and met weekly with EBSCO as part of the Implementation Team. 

We then put out a call for EOIs to all library staff to join a functional group of interest to them. We weren’t looking for tech experts; we were looking for people with enthusiasm (ideally infectious), a natural curiosity about how a library system works, and a problem-solving mindset. Huge levels of interest resulted, resulting in large (but not too large) groups comprising representatives from the full library team. 

The next step was to set up robust communications channels, open to all library staff, and actively monitored and curated by the functional group members. As a result, we have a stunning back-catalogue of posts on our Teams site, all meetings recorded and accessible there, process maps that describe our workflows in our former LMS and now in Folio (used as the basis for training manuals) and issues registers, where we track progress with migrations and any surprises we find during testing. This ‘repository’ in and of itself is a taonga (treasure) but it’s the daily monitoring from various staff to keep the dialogue alive and issues responded to that is the real gift.  

Our journey to go-live

Without getting into all the nuts and bolts here (there is a mechanic’s workshop full of them!), suffice to say that Massey University Library is reasonably unique with our large distance-based student cohort (about 45% of our overall student population). We therefore need to provide the ability for all patrons (distance or on-campus) to select their fulfilment preference (pick-up or courier delivery to a specified address) at the point of requesting. We also have extended fixed due dates rather than rolling loan periods and rely on recalls to keep the print collection circulating well. 

Building the necessary logic in our circulation settings to get all these components working as they should was quite a challenge, and kept us on our toes! We struck quite a few “what’s going on here?!” moments that have since led to a few of us setting up daily “stand ups” (accompanied by strong coffee) to temperature check how things are going, do some quick-fire diagnostics on recent issues that have emerged, and provide each other with mutual support.

Where we’re at now

We have just gone through our first upgrade to the latest Folio release (Kiwi, so aptly named!) and while things still feel a bit ‘mid-stream’ vs. ‘crossed the river’, the functional groups have put us in a great, collective place. We now have an amazing amount of distributed capability across our wider library team, filled with folks who can ‘crowd source’ problems, understand and describe what’s going on, and resolve (or escalate) as required. This is a result of our functional group members developing their knowledge, their confidence, and honing their desire to support their colleagues in turn with their Folio skills. 

Folio’s open-source community approach is a step forward for us, as well. We are yet to ‘flex’ fully into that space, as up until now we have been so focussed on getting through to go-live. But this is where our future lies! 

Logo that reads, "folio future of libraries is open"

Being digitally copyright dextrous: stock video content

by Anthony O’Brien, Copyright Advisor, University of Newcastle. Contact: copyright@newcastle.edu.au

Vector graphic image of man in a shirt and tie standing next to a Copyright icon

This is the third post in a series that will look at considerations for copyright as part of being digitally dexterous.  Copyright is an important consideration when reusing any content. 

Stock videos are becoming more important as creators look to change up the materials they provide for learners and clients.  There are a number of ‘free’ stock video sites that make content available for reuse.  This post will discuss copyright/licensing and other important considerations when choosing a site.

What to look for in a stock video site?

  • Quality/resolution – Your needs may vary, but aim for videos of the highest quality possible (min. 720p).  Some sites will offer 4K resolution, but you may find a trade-off with the selection of videos available.
  • Video format – most sites provide MP4 files, but some offer alternate formats.  Consider the creation or editing software you have available.  Converting files between formats can cause loss of quality.
  • Licensing – ‘Free’ licensing can vary wildly.  Certain licences may not allow you to post to YouTube, for example, but internal use/hosting could be OK.
  • Look/feel – a number of sites are either difficult to navigate, have limited searching/filtering options, or swamp site users with ads.
  • Selection – Video collections can vary so do some test searches to see what might be a good fit.  Having a few sites bookmarked will help as you may not find the ‘perfect’ site for all of your searching needs.

Looking for videos that are ‘ready-to-use’

While Creative Commons (CC) licensing is still common for some video content, the majority of stock video sites apply their own licensing that can have additional caveats for re-use.  Some require particular attribution or copyright statements, so always check what you’ll need to do for their video content.  At the end of this post are four recommended stock video sites to help get you started. 

How should I provide attribution for videos that I use?

This will vary based on the licensing – always check if there is a required statement to provide credit or a link.  Some sites do not require attribution, but appreciate it where possible to include.

Where you are adding credit, you could do this on a short-duration slide at the end of your video content.  If posting to YouTube, adding links in the Description field is good practice.  Some creation platforms, such as H5P, include a ‘rights’ option to collect and showcase this information.

What if I’m adding a Creative Commons licence to my final work?

Where external content forms part of your work, when attaching CC licensing you should also add a copyright (or ownership) statement for any re-used or reproduced content.  By adding these statements (in addition to your CC licensing information) users will have a clearer understanding of what content is outside any CC licensing applied to the work. Your institution’s copyright office may be able to assist with this.

Four recommended sites:

  • Mixkit – searching is easy and there is great filtering by category.  Videos tend to have useful framing (left- or right-aligned) that allows for easy addition of text or other materials over the video content.  Many videos have free licensing where attribution is not required (but is appreciated).  Note: there are some videos with ‘restricted’ non-commercial licensing that doesn’t allow for posting to YouTube due to the ability to monetise videos.
  • Pixabay – one of the best sites around for free media.  Lots of different videos and a great choice if you’re looking for abstract or ‘interesting’ video backdrops.  Free licensing, where attribution is not required (but is appreciated). 
  • Coverr.co – this site often creates topical collections based on what’s happening in the world, e.g. working from home, cryptocurrency, etc.  Also offers vertical videos for social media.  Free licensing, where attribution is not required (but is appreciated). 
  • Dareful – Video footage in 4K resolution.  Lots of landscapes and drone footage, but other collections are growing.  Videos are licensed under CC BY 4.0, so attribution is always required.

A new direction: Our journey creating a chatbot

By Bryony Hawthorn, Information Services Manager, University of Waikato Library, bryony.hawthorn@waikato.ac.nz

Background
The University of Waikato Library has been using a live chat service successfully for more than 14 years. This is a very popular service with students – and that was even before the pandemic flipped our lives upside down!

In 2019 library staff numbers were reduced, and we realised we may not always be able to staff the live chat as we have done in the past. This led to the idea of a chatbot.

Chatbot box. University of Waikato Library.

Meet our chatbot, Libby
We chose to build our chatbot using the LibraryH3lp platform as we already use this for our live chat service. So bonus = no extra costs! We named our chatbot Libby.

Libby’s interface is similar to live chat so it creates a consistent experience for users. The only difference is the colour: green for live chat and orange for the chatbot.

We create the responses that Libby sends. The chatbot administration back end has been set up to be simple to use and this means library staff creating responses don’t need to be tech experts. We’ve chosen to focus primarily on library-related topics.

Bumpy beginnings
Libby was very basic when we started. We struggled to get her to reply to keywords (the user had to type the EXACT word or phrase we had in our response bank) and she couldn’t return multiple responses to a single question. Because of this, Libby’s most common response was, “Sorry, I could not process your request. Please try a different word or phrase”. Let’s just say it was a bumpy beginning and a frustrating experience for our early users.

Stepping up
The road became a lot smoother when we introduced a natural language toolkit. This included:
● Text filtering – keywords can appear anywhere in a user’s question so no need to type an exact phrase anymore.
● Removing stop words (e.g. a, at, the, not, and, etc).
● Tokenizing – isolates words so they are compared separately.
● Stemming – allows for different endings for keywords.
● Synonyms – increase the range of words that trigger a response.

We also improved the way Libby greets users and made it clear how to receive help from a person. Most recently we added a module to assist with spelling errors.

One of our biggest successes has been introducing a prompt to encourage users to type their email address if they want a follow up from a librarian. Prior to Libby’s introduction, if the chat service was offline, users were told to email the library for assistance. This didn’t happen very often. But now users find it easy to add their email address and thus allow us to contact them. This has markedly increased the number of users receiving further help.

Example chat with chatbot. University of Waikato Library.

What we learned along the way
● Don’t do it alone. Use those around you with the right technical experience.
● Simple fixes can make a big difference.
● Make it clear to your users they are chatting with a bot who won’t be able to answer everything.
● Make it easy for users to request a follow up from a librarian.

Libby is still a work in progress and our journey is ongoing. Who knows where the road will lead. There are other ways to build a chatbot and some are simpler than what we have done. If you are interested in creating something similar, do look around for options to find something that will suit your needs.

If you’d like to learn more about our journey so far, you can watch our presentation from the LearnFest2021 conference.

Open for everyone – our new living digital book

By the GitBook team (Blair Kelly, Bryony Hawthorn, Emma Chapman, Jasmine Castellano, Katie Mills, Karen Miller, Leah Gustafson, Miah de Francesch, Nica Tsakmakis, Ruth Cameron, Sara King, and Wendy Ratcliffe)


In keeping with the ideas of digital creation, innovation, and problem solving, we are excited to announce the launch of ‘The Living Book of Digital Skills (You never knew you needed until now)’: a living, open-source online guide to ‘modern not-quite-technical computer skills’ for researchers, library staff, and the broader academic community.

A collaboration between Australia’s Academic Research Network (AARNet) and the Council of Australian University Librarians (CAUL), this book is the creation of the CAUL Digital Dexterity Champions and their communities.

The Digital Skills GitBook is an open-source project and we are now open for contributions. Our vision for the book is that it is made by everyone, for everyone. We want it to be accessible to both amateurs and professionals, creators and users. For this reason, we are keen for the entire community to contribute to the creation of this resource as a way to build our collective capacity to support academics and library staff working in this space.

The GitBook team has worked together to create the chapter outline, a code of conduct, instructions for contributors, and a copyright statement. We are now seeking content  at three skill levels (Developing, Skilled and Adept) from our communities. A contribution doesn’t have to be complex, as you can see from the example topics listed below, and you can choose to submit parts of a topic too:

  • How to create a directory structure
  • Naming and organising files/folders
  • ISO dates
  • Readme files
  • Using password managers
  • Markdown
  • Git and GitHub
  • Screen casting
  • Managing collections

Here is a sample article. The text should be simple and accessible to everyone, with as little jargon as possible, or where there is specialist language this should be explained and can be added to the glossary.

Take a look at our requested articles page. Could you write an article on any of these topics? Do you see any topics we have missed? If the answer to either of these questions is yes, then please use one of the following options to contribute content or topic suggestions (choose from 1 or 2):

  1. Sign up to GitHub and use our contributor form. If you don’t have a GitHub account, use these instructions to set one up; or
  2. Connect with us on Slack

For more information about copyright, please see our Copyright Statement.  also encourage you to circulate this within your own networks and approach expert colleagues who may have their own skills to contribute.

Thank you for helping our GitBook come alive, we can’t wait to hear from you!


Why Three Perspectives? A human centred design approach to supporting digital dexterity: People, Design and Systems Thinking

By Kristy Newton (Digital Literacies Coordinator, UOW Library), Keith Brophy (Manager Digital Environment, UOW Library) and Donna Dee (Manager Workforce Planning & Development, UOW Library)


University of Wollongong (UOW) Library has a long-standing commitment to the professional development of our People through both informal and formal channels. The learning culture at UOW Library is fibrous and evolving, and our staff expect that ongoing professional development will be part of their journey. We have been building staff digital dexterity capacity for several years through an ongoing staff program, and in developing the most recent iteration of that program we have hit upon a valuable combination of staff skills and approaches that can be recognised as a composable team – a synergy of expertise that informs and describes the development of dexterity needs for our people.

Our composable team consists of three essential perspectives: Design Thinking + Digital Dexterity, People + Culture, and Systems Thinking + Integration. Forming working relationships that are based on the skills that each member brings to the group is far from a new concept. Nevertheless, over the past two years we have found the combination of these perspectives enables each of us to contribute our strengths and maximise the beneficial outcomes for the organisation. An attitude of open-mindedness and trust has been a key success factor, as much as the expertise that each of us contributes. It has been important for each of us to allow our ideas to be challenged, built on, and transformed by the input of the other group members. This can be understood via the lens of remix culture, in which the resulting outputs are born from existing elements and transformed via the remix process into something new. Researchers Yu and Nickerson (2011, in Flath et al. 2017) found that a human based genetic algorithm which functioned to combine existing human ideas, resulted in ideas which were “significantly higher in terms of originality and practicality” (Flath et. al, 2017, p. 309).

Putting People First: Design Thinking + the importance of Culture

Key to the practice of design thinking is the active practice of empathy with the needs of those you are designing for – in this case, the staff of UOW Library in addition to our strategic priority of the Future-Ready Library. Incorporating the design thinking perspective has meant that we have placed these two elements as twin anchors for our process. In empathising with the needs of the Library’s Future-Ready strategic direction, we understood that the reason for developing staff digital dexterity was greater than technical and immediately job-related skills and that the underlying need was to prepare staff for a rapidly evolving and digitally rich future work environment. This environment would change more rapidly than is practical for a structured skills development program, and so it was essential to empower staff to be quite autonomous in their own development and provide a supportive environment which removed potential pain points and encouraged them to contribute actively to this process. Practicing empathy with the needs of our people and understanding the areas of interest that drive them as well as their desire for a combination of group work and independent activity, has influenced the design of our current staff program which is underpinned by a series of communities of practice.

The Right Tool: Empathy + Collaboration + Functionality

Technology in and of itself is not going to change or improve how we work. As the adage says: If you apply digital to a thing that’s broken, you’ll have a broken digital thing. It’s been very important to recognise that an established culture of continuous learning, growth mindset and adaptive thinking is part of a holistic view of the potential system solutions. In evaluating potential tools and spaces, we have considered factors such as functionality, integration, and interoperability with existing and future systems within the environment, and combined the potential of the technical solutions with what we knew about our people and how they wanted to learn and grow together. Collaborative learning opportunities had been highlighted as valuable to our staff, as had the opportunity to drive a learning journey based on individual motivations. For these reasons, alongside the adoption of Microsoft Teams as a ‘virtual office’ during the rapidly evolving COVID19 pandemic, we chose to house our digital dexterity programs within the Microsoft Teams environment, creating channels for Professional Development and individual channels for each of the communities of practice.

Continuous Learning Journey: Growth Mindset + Ideation

We have also needed to be adaptable as the context in which we deliver our program evolves. This was particularly important as we moved into an extended period of remote or hybrid work in response to the pandemic. Our staff were variably in need of support, and then in need of space within the myriad of digital channels they now needed to monitor. Our mini composable team meets monthly to talk about how the program is progressing, and evaluate if we are making the best use of the tools and time that we have available to us. Part of this process has been to encourage and support each team in the evaluation of new functionality as the systems evolve – understanding that teams who actively identify the potential value in new system capabilities will enjoy a greater sense of ownership and autonomy in directing how they work. From promoting the use of online task trackers for project management to virtual whiteboards for brainstorming sessions to collaborative document editing, we further support and build an agile, growth mindset mentality – resulting in skills and outcomes that directly align with the Library strategic direction.

The agile asynchronous approach has also dictated the possibility for spontaneous groups to form elsewhere in the organisation. Staff were proactive in suggesting changes to the communities of practice that aligned more clearly with their learning goals, and we had enough adaptability built into the program to cater for that. By extension, we have also seen other composable teams form around shorter-term learning goals and components of strategic Library projects – groups of staff who have come together to tackle project priorities or explore a specific skill or interest area without formalising this as a community of practice.


If you are interested in adopting the principles of the approach we have outlined here, the following points are a good place to start in thinking about how this might work in your own context.

Ask yourself:

  • Who is it for?
  • What elements do we have in our institutional culture that enable learning and growth?
  • How can we link this to broader strategy?
  • How might we think of a holistic solution, placing our users and their journey at the centre?
  • How do we maintain engagement and a culture of continuous learning?
  • Rather than being tied to what has worked in the past, what inputs and the data do we currently have that help us imagine what could work for the future?
References

Brophy, K, Dee, D, & Newton, K 2020 ‘UOW Library: Embedding learning and development as part of our organisational DNA’, International Information & Library Review, 52(3), pp.250-252.

Flath, C, Friesike, S, Wirth, M, & Thiesse, F 2017, ‘Copy, transform, combine: exploring the remix as a form of innovation’, Journal of Information Technology, vol. 32, no. 4, pp. 306-325.