Being digitally copyright dextrous: stock video content

by Anthony O’Brien, Copyright Advisor, University of Newcastle. Contact: copyright@newcastle.edu.au

Vector graphic image of man in a shirt and tie standing next to a Copyright icon

This is the third post in a series that will look at considerations for copyright as part of being digitally dexterous.  Copyright is an important consideration when reusing any content. 

Stock videos are becoming more important as creators look to change up the materials they provide for learners and clients.  There are a number of ‘free’ stock video sites that make content available for reuse.  This post will discuss copyright/licensing and other important considerations when choosing a site.

What to look for in a stock video site?

  • Quality/resolution – Your needs may vary, but aim for videos of the highest quality possible (min. 720p).  Some sites will offer 4K resolution, but you may find a trade-off with the selection of videos available.
  • Video format – most sites provide MP4 files, but some offer alternate formats.  Consider the creation or editing software you have available.  Converting files between formats can cause loss of quality.
  • Licensing – ‘Free’ licensing can vary wildly.  Certain licences may not allow you to post to YouTube, for example, but internal use/hosting could be OK.
  • Look/feel – a number of sites are either difficult to navigate, have limited searching/filtering options, or swamp site users with ads.
  • Selection – Video collections can vary so do some test searches to see what might be a good fit.  Having a few sites bookmarked will help as you may not find the ‘perfect’ site for all of your searching needs.

Looking for videos that are ‘ready-to-use’

While Creative Commons (CC) licensing is still common for some video content, the majority of stock video sites apply their own licensing that can have additional caveats for re-use.  Some require particular attribution or copyright statements, so always check what you’ll need to do for their video content.  At the end of this post are four recommended stock video sites to help get you started. 

How should I provide attribution for videos that I use?

This will vary based on the licensing – always check if there is a required statement to provide credit or a link.  Some sites do not require attribution, but appreciate it where possible to include.

Where you are adding credit, you could do this on a short-duration slide at the end of your video content.  If posting to YouTube, adding links in the Description field is good practice.  Some creation platforms, such as H5P, include a ‘rights’ option to collect and showcase this information.

What if I’m adding a Creative Commons licence to my final work?

Where external content forms part of your work, when attaching CC licensing you should also add a copyright (or ownership) statement for any re-used or reproduced content.  By adding these statements (in addition to your CC licensing information) users will have a clearer understanding of what content is outside any CC licensing applied to the work. Your institution’s copyright office may be able to assist with this.

Four recommended sites:

  • Mixkit – searching is easy and there is great filtering by category.  Videos tend to have useful framing (left- or right-aligned) that allows for easy addition of text or other materials over the video content.  Many videos have free licensing where attribution is not required (but is appreciated).  Note: there are some videos with ‘restricted’ non-commercial licensing that doesn’t allow for posting to YouTube due to the ability to monetise videos.
  • Pixabay – one of the best sites around for free media.  Lots of different videos and a great choice if you’re looking for abstract or ‘interesting’ video backdrops.  Free licensing, where attribution is not required (but is appreciated). 
  • Coverr.co – this site often creates topical collections based on what’s happening in the world, e.g. working from home, cryptocurrency, etc.  Also offers vertical videos for social media.  Free licensing, where attribution is not required (but is appreciated). 
  • Dareful – Video footage in 4K resolution.  Lots of landscapes and drone footage, but other collections are growing.  Videos are licensed under CC BY 4.0, so attribution is always required.

Open for everyone – our new living digital book

By the GitBook team (Blair Kelly, Bryony Hawthorn, Emma Chapman, Jasmine Castellano, Katie Mills, Karen Miller, Leah Gustafson, Miah de Francesch, Nica Tsakmakis, Ruth Cameron, Sara King, and Wendy Ratcliffe)


In keeping with the ideas of digital creation, innovation, and problem solving, we are excited to announce the launch of ‘The Living Book of Digital Skills (You never knew you needed until now)’: a living, open-source online guide to ‘modern not-quite-technical computer skills’ for researchers, library staff, and the broader academic community.

A collaboration between Australia’s Academic Research Network (AARNet) and the Council of Australian University Librarians (CAUL), this book is the creation of the CAUL Digital Dexterity Champions and their communities.

The Digital Skills GitBook is an open-source project and we are now open for contributions. Our vision for the book is that it is made by everyone, for everyone. We want it to be accessible to both amateurs and professionals, creators and users. For this reason, we are keen for the entire community to contribute to the creation of this resource as a way to build our collective capacity to support academics and library staff working in this space.

The GitBook team has worked together to create the chapter outline, a code of conduct, instructions for contributors, and a copyright statement. We are now seeking content  at three skill levels (Developing, Skilled and Adept) from our communities. A contribution doesn’t have to be complex, as you can see from the example topics listed below, and you can choose to submit parts of a topic too:

  • How to create a directory structure
  • Naming and organising files/folders
  • ISO dates
  • Readme files
  • Using password managers
  • Markdown
  • Git and GitHub
  • Screen casting
  • Managing collections

Here is a sample article. The text should be simple and accessible to everyone, with as little jargon as possible, or where there is specialist language this should be explained and can be added to the glossary.

Take a look at our requested articles page. Could you write an article on any of these topics? Do you see any topics we have missed? If the answer to either of these questions is yes, then please use one of the following options to contribute content or topic suggestions (choose from 1 or 2):

  1. Sign up to GitHub and use our contributor form. If you don’t have a GitHub account, use these instructions to set one up; or
  2. Connect with us on Slack

For more information about copyright, please see our Copyright Statement.  also encourage you to circulate this within your own networks and approach expert colleagues who may have their own skills to contribute.

Thank you for helping our GitBook come alive, we can’t wait to hear from you!


Digital dexterity and a Libguides review

by Ruth Cameron, Coordinator Digital Library Programs, University of Newcastle

In 2020 the University of Newcastle Library ran a pilot student internship program. A part of the scope of work for the intern project was to review our Libguides, with a view to making them more user-friendly, student-centric and discoverable. 

Our student intern first reviewed the guides herself and then created a survey for distribution through the Library’s social media channels. She incorporated all responses into a report with recommendations on how to proceed with our review.

In 2021, based on the student recommendations, we launched a Libguide Refresh Project, starting with our Subject Resource Guides. We aimed not only to incorporate the student feedback, but also to reduce the number of guides by 75% and their size by 25%. Fortunately, we were able to bring our student intern back as the student representative on this refresh project. We ran an environmental scan of 15 academic libraries’ Libguides and examined the literature to discover what is considered best practice. We considered these results in combination with our intern’s recommendations. We also created a flowchart for the decision-making process (for example, how do we decide to make a Libguide instead of a web page?).

What does this have to do with the Digital Dexterity Framework? Buckle in my friends…!


The intern project

Inviting a student to review our Libguides, and provide recommendations from herself and other students, aligns with the capability of Digital Creation, Problem Solving and Innovation by designing and creating new digital media (the student survey on the library’s social channels), then strategically collecting and analysing data using digital tools and techniques.  

The refresh project

The refresh project aligns with Digital Communication, Collaboration and Participation in that it involved:

  • Communicating effectively in digital media and spaces
  • Actively participating in digital teams, working groups and communities of practice
  • Using shared productivity tools to collaborate, produce shared materials and work across boundaries

We used MS Teams for our shared documents and working comments, and Zoom for our meetings. Our student representative joined both of these digital spaces and participated actively in both by providing comments, recommendations and suggestions based on her earlier research.

This work also aligns with Digital Creation, Problem Solving and Innovation as we used digital evidence (collected in the intern project) to solve problems and find new solutions, and we developed a new project utilising appropriate digital technologies. We then showcased best practice, and encouraged innovation in other library staff.

Creating and sharing the flowchart

This activity aligned with ICT Proficiency and Productivity by using ICT-based tools for professional tasks such as writing, recording, presenting, task management, analysing data, managing files and working with images, and evaluating and choosing software relevant to different tasks.

We used MS Visio to create the chart and outline the decision-making process. We chose Visio because it’s part of the Office 365 suite, which is in turn supported by our institution’s IT Services. We shared the chart with the rest of the team by uploading it to our MS Teams site, aligning not only with ICT Proficiency and Productivity, but also with Collaboration, Communication and Participation, and with Digital Creation, Problem Solving and Innovation.

Creating templates for the Subject Resource Guides

The co-manager of the Academic Engagement team created a template for the Subject Resource Guides, and the Teaching Liaison Librarians then populated the templates according to discipline. This work aligns with the capabilities of ICT Proficiency and Productivity by using library and information systems, learning and research environments to a high degree of proficiency, and supporting others to use those systems and environments effectively and productively.

And of course

Our Subject Resource Guides are specifically designed to support Information Literacy!

What does this mean?

Take a look at your current and upcoming library projects in light of the Digital Dexterity Framework, and you’ll be surprised at how many capabilities you can align with. The Framework can also give you ideas on how to include more capabilities to enhance professional development.  Try it and see how easy it is!



Digital Dexterity Educators: a platform to share digital dexterity resources

By Kelly George, Academic and Research Librarian, Charles Darwin University Library

Ever needed some inspiration, a quick activity, or a handy infographic?

Where do you go to look for activities, lesson plans, handouts, and anything else related to the teaching and learning of digital dexterity?

As library professionals, many of us in the Digital Dexterity (DigiDex) Champions network use OER repositories like Merlot and OER Commons to get ideas and supplement our teaching materials. However, with the development of the Champions network we wanted to encourage the sharing of our own resources, relevant to our context, and to raise the profile of the work that we do as educators in the Australian and New Zealand tertiary sector.

Which platform?

There was no one place already established where we could easily find and share resources. We asked ourselves: what features do we need in a resource sharing platform? What is most important to the Champions network?

One of the most important things that emerged was openness – you wouldn’t need a log in to browse or download the resources, and it would be accessible to anyone, not just the Champions network.

In fact, we developed a long list of desired features and set forth to identify the platform that best matched our needs. OER Commons came out on top, with its ethos of Explore. Create. Collaborate, and it enabled easy upload, licensing, tagging, and version history. ISKME (the Institute for the Study of Knowledge Management in Education) designed OER Commons to be much more than a simple online repository of OER; it is also a collaboration and teaching platform and aims to involve educators in a sustainable culture of sharing and continuous improvement.

The Digital Dexterity Educators group

You may already be aware of OER Commons, but what you may not know is that we have created a group on the platform which gathers together relevant resources for the Australian and New Zealand tertiary sector. We can also add to the group any resources already published on OER Commons that we think useful. To become a member of the group and to upload or add a resource, you do need to create an account, but this is a simple process. On the OER Commons website, click on the Sign in/Register button as indicated by the first arrow in the below image.

Screenshot from www.oercommons.org of the top menu banner to indicate with two arrows and corresponding text boxes where to 1. click to register for an account and where to 2. click to search for groups on the website

Find the Digital Dexterity Educators group, and others, by clicking on groups (as indicated by the second arrow in the image above) and then see all groups (in the ellipse in the below image). For a quick search, try popping our tag, MyDigiDex, into the search box to find resources added by the DigiDex Champions. You can also search for Digital Dexterity Educators to find us (second image below).

Screenshot from www.oercommons.org of the top menu banner to indicate with an ellipse where to click to search for groups on the website
Screenshot from www.oercommons.org to indicate with an arrow where to search for 'Digital Dexterity Educators' in Groups on the website

After clicking on the Digital Dexterity Educators group, anyone involved or interested in promoting digital dexterity can join the group so please go ahead, explore the site, and add yourself as a member (see image below).

Screenshot from https://www.oercommons.org/groups/digital-dexterity-educators/5554/ to indicate with an ellipse where to join the 'Digital Dexterity Educators' group on the website

Here’s a taste of what you’ll find posted in the group: from Curtin University Library, we have the comprehensive 23 Things for Digital Knowledge; from Queensland University of Technology Library, the in-depth modules of AIRS – Advanced Information Research Skills, and from Griffith University Library, the handy digital dexterity tool designed for self-assessment.

Share and share alike

A vital feature of the platform is the ability to assign a Creative Commons (CC) licence. Adding a CC licence to a resource enables us to reuse, adapt, and share resources without having to ask permission. If you are creating resources, or adapting existing resources, consider sharing them with your community of fellow educators. The process for adding or uploading a resource is easy—contact your DigiDex Champion, or leave a comment in this blog post, if you have any questions at all.

Image depicting the CC BY SA licence logo

We recommend assigning a CC BY SA license to your resource whenever possible—find the Guidelines for Licensing Learning Objects for Re-use with Creative Commons on the Digital Dexterity Educators group.

Maybe you could set this as your ‘digital dexterity’-goal for 2021. Let’s see how many resources we can share by December!

So get creative, review your copyright literacy, and start adding resources to the Digital Dexterity Educators group on OER Commons.

Note: All screenshots are from OER Commons where the content is licensed under CC BY NC SA 4.0

Building a digital skill set with Aus GLAM Blogs

By Hugh Rundle, Manager, Digital Innovation, La Trobe University Library

Several years ago I created an aggregator service for blogs by Australasian GLAM (Galleries, Libraries, Archives, Museums) workers. Initially this was a simple Twitter bot, but later I built a web application that eventually allowed blog authors to register their blog, and readers to search by keyword, browse by tag, or subscribe to new posts via RSS or directly into their Pocket list, including the ability to filter out content they may be less interested in. If you’re interested in what Australian librarians are thinking and talking about, this is now a useful place to look.

One of the obvious questions for people wanting to start independently learning computer programming skills is where to start. The best advice I was ever given was to start by working on a real project you want to see exist, or contributing to an existing project you like. Aus GLAM Blogs was one my first “real” coding projects. I had unsuccessfully tried to teach myself some kind of computer programming for a couple of years, but it didn’t “stick” until I had something tangible to work on. Having a real life project to work on – especially one that was operating in public – really helped provide an incentive and focus to develop and practice the skills I needed to complete the job. The first version was quite rudimentary – a simple text file of manually-entered RSS feed URLs, some JavaScript loops, and a Twitter account back in the days when Twitter API keys were very easy to obtain within a couple of minutes. It barely worked at all, but it was something I thought would be helpful to bridge the gap between library bloggers looking for an audience and Library Twitter looking for good local content.

Last year I wrote about re-building Aus GLAM Blogs from scratch when I had developed more knowledge and skills. Developing the app in incremental stages meant that it wasn’t completely overwhelming. This sort of project-based learning approach can be used in many contexts, but is particularly useful when building your digital skills. Creating a web application meant I needed to host it somewhere, which led to learning about Linux server management. Gradually increasing the scope of the application led to developing an understanding of how databases and software applications interact. Re-writing the entire thing led me to consider problems of data normalisation and to what extent it is useful and acceptable.

Scaffolding my own learning like this has enabled me to slowly build a technical skillset around computer programming and server management, and think more deeply about the sort of data management questions colleagues working with library metadata have to deal with every day. I will never consider myself an “expert” in coding or server administration, but through a personal project I’ve been able to build my knowledge over time. For a while this was simply to amuse myself, but I now find myself in a library job where these skills are really useful and help me to look at problems in a different way.

Your own interests may be different. Perhaps you want to be able to make animated videos, or build your own computer from parts, or fancy being the in-house Excel macro expert. If you’ve been telling yourself that you’re “just not a technical person” or you will “never be able to do it”, I don’t believe you. The trick is to find some small projects – ideally personal ones where there are few consequences of failure – and work on them because you’re interested in the actual thing you are making. It’s surprising how much you can learn “accidentally” just by focussing on what you want to create rather than on the skills themselves. Then, simply increase your ambition for the next project, and the next one, and the next one.

Oh, and don’t forget to share it in a blog post so the rest of the library world can share your learning journey!