Open knowledge activism for lifelong learning, independent research and knowledge translation

By Clare O’Hanlon, La Trobe University Library

e: c.ohanlon@latrobe.edu.au

Open knowledge activism in libraries is about more than negotiating transformative agreements and making research available in repositories and open access journals. It also involves helping researchers and students give research back to communities in an accessible and meaningful format for their needs and contexts. Academic library worker support for student and academic digital literacies development, particularly information, media, and data literacies; collaboration; community and participation; and digital creation, problem solving and innovation, plays a crucial role in this. Local public library and community archive and museum workers provide extensive digital literacies, local history, STEM, and creative programming in their communities. Together we can do more to support lifelong learning, independent research, and knowledge translation.

Open knowledge activism by night

Volunteering with the Australian Queer Archives (AQuA) by night to preserve and make research and more knowledge available for and with LGBTIQA+ communities within and beyond the academy in multiple formats (from queer history walks and exhibitions to an Honours thesis prize and beyond) has helped me see that research can be a collective, generative, and transformative process. Our collection and work may not be open in traditional academic “Open Access” ways, and it is not safe for our collection to be completely open to all, but we are open in the inclusive sense of the word. In her Open as in dangerous talk, Chris Bourg illustrates the importance of individual privacy and protection from abuse and harassment, and warns that Open Access publishing can perpetuate existing systems of oppression and inequality and that opening up collections can potentially lead to a loss of context that is then extracted and shared in diverse ways. Bourg’s warnings and my work at AQuA by night motivate me to advocate for the collective, generative, and transformative kind of research and openness in the sometimes extractive and competitive academic environment I work in by day.

The Australian Queer Archives reading room
Australian Queer Archives reading room ready for visitors (author supplied).

Other ways that library workers can support open knowledge activism by night might include participating in learning spaces outside of universities, including but not limited to:

Open knowledge activism by day

Below are some ways I have helped and seen others help support lifelong learning, independent research, and knowledge translation through open knowledge activism by day:

Additionally, we could help connect academics and students with local public library, archive and museum-based STEM, local history, literary and creative programming rather than compete with such programs. Some examples of this public library and related programming include:

We must keep in mind the amount of labour involved in opening up research, translating it into practice, and making it accessible to communities and recognise that this is not always adequately acknowledged and supported. With increasing focus on research impact and engagement, this is changing, and I hope this post will encourage academic and public library workers to collaborate with each other and academics and students to open research with and for communities.

Large protest on Flinders Street in Melbourne with a trans flag and placard with the words 'Change the System' written in rainbow-coloured letters and two Aboriginal flags on it.
Protest in Melbourne (author supplied).

The OER Capability Toolkit – Reflection and Learning

by Frank Ponte, Manager, Library Services (Teaching), RMIT University Library

E: frank.ponte@rmit.edu.au or
LinkedIn: https://www.linkedin.com/in/francoponte/ and Twitter: @ponte_frank

The OER Capability Toolkit

Cover of the OER Capability Toolkit from RMIT

Read and download the OER Capability Toolkit from:
https://rmit.pressbooks.pub/oercapabilitytoolkit/

Eighteen months ago, I formed a team to investigate how we would address OER awareness, adoption, support and capability for teaching staff. We addressed these needs through the development of an OER Capability Toolkit designed for the RMIT University audience but shared openly for others to adapt.

The authoring and development of this work was conducted remotely in the shared Teams environment. The OER Capability Toolkit was published in July 2022. The published work also spawned a set of four open education self-directed modules via the university HR platform for onboarding of new staff and professional development, an authoring toolkit and a style guide. Collectively, these works are the fundamental building blocks to open education knowledge building and all designed to provide the support structure required for educators to successfully author an open work.

Building the OER Capability Toolkit allowed me to reflect on the process that was undertaken and share the learning from our project.  

Sustainability

Sustainability is key driver in the development of an open publication. Educators are tasked with bringing together large groups of authors, and consequently need to ensure clarity and purpose. Therefore, a strong foundation of support is required. The library has provided this through the aforementioned publications, self-directed modules, and the Pressbooks authoring platform. In addition, the library created an open publishing team to reinforce our commitment to open education, streamline the support the library provides, and assign each open textbook project an open publishing team member to provide advice and guidance for a successful outcome.

A publishing workflow

When we embarked on our project to develop the OER Capability Toolkit our understanding of an open publishing workflow was emergent. In retrospect, it would have been a simpler task if we had a clearer understanding of the fundamental principles, processes and tasks associated with publishing rather than vacillating between authoring and addressing complex problems. The subsequent emergence of the CAUL publishing workflow  now anchors our support with educators and ensures that the seven stages of publishing and associated tasks are addressed at the appropriate time.

Creative Commons licensing

The OER Capability Toolkit is a remix. That is, the publication is a combination of existing creative commons resources and original content. Lessons learned include:

  • Ensuring there is an understanding of the license type you are publishing under from the outset. This will determine what resources you have at your disposal and can use in the adaptation process.
  • Knowing a non-derivative license cannot be used in any adaptation.
  • Maintaining track of what was being used in the adaptation. Doing so, assisted in creating the reference list and acknowledging the original resource.
  • Reflecting on your level of comfort with releasing an open work. That is, are you happy for your newly created work to be adapted, remixed, or monetized.

Formative and summative assessments – H5P activities

H5P is a plugin available in Pressbooks which allows the author to create formative and summative assessment tasks for learners. There is evidence to suggest that this kind of interactivity assists learners to stay focused and engaged with the content.  I wanted to include these activities in the OER Capability Toolkit as learning and engagement was a critical element to building and delivering this work. The toolkit contains a number of H5P activities used as formative assessment and presents a summative assessment called the “open pedagogy plan” in Part 5 as the culmination of this learning.

Open publications that contain formative and summative activities have the capacity to be embedded within the context of a broader course curriculum and provide the flexibilities required for educators to engage with open pedagogical practices.

Referencing

Ensure that attribution and citation are clearly defined and articulated from the beginning.  Even though the terms share characteristics, citations and attributions play different roles and appear in different places. A citation allows authors to provide the source of any quotations, ideas, and information that they include in their own work based on the copyrighted works of other authors. It is used in works for which broad permissions have not been granted.

Attribution on the other hand is used when a resource or text is released with an open licence. This legal requirement states that users must attribute — give credit — to the creator of the work and encompass these critical elements at a minimum:

  • Title of the work
  • Author (creator) of the work
  • Source (link) or where the work can be found
  • License of the work

Peer review, front and back matter

Peer review was an important element to get right. We engaged in three rounds of peer review. Starting by reviewing each other’s chapters within the authoring group. This exercise provided an initial opportunity to assess, grammar, language, the use, or overuse of acronyms, and finesse language and comprehension. The second peer review involved an external cohort of colleagues from other Australian universities who provided a similar overview but from an external perspective. A third peer review was undertaken using a tool called Hypothe.sis. This tool is a plug-in in Pressbooks and allows for social annotation with students. It is also a useful tool to implement as part of a peer review process. All commentary is contextualized within the chapters and responses are received by email and easily edited.


Front and back matter was important to include as part of the publication process. Including the front and back matter provided completeness to the work and offered context to the reader. The front matter introduced the new work and helped the reader understand the evolution of its creation and the back matter included a glossary and appendix.

In conclusion

The open education philosophy seamlessly interconnects with RMIT Library’s ethos of sharing knowledge and supporting learning. RMIT Library is well positioned to work with academic staff to create, produce, and disseminate open works via open platforms for maximum impact, and the library as publisher, can lead and shape the transformation of curriculum pedagogy where every learner is supported and valued.

Introducing Ateliers sur demande | Instant Workshops free, open, and bilingual digital skills microlessons

By Mish Boutet, Digital Literacy Librarian, University of Ottawa (Canada), mboutet@uottawa.ca

Bonjour and hello. I am a Digital Dexterity Guest Champion, Mish Boutet, from the University of Ottawa in Canada. I would like to introduce Ateliers sur demande | Instant Workshops, free and open short lessons on digital skills for higher education in French and English. 

The Instant Workshops home page with its welcome message and three most recent workshops.
Image of the Ateliers sur demande | Instant Workshops home page. The image is shared under a Creative Commons Attribution 4.0 International License

The Context

The University of Ottawa is bilingual. To serve our community, it is important to have resources in both French and English. It isn’t always easy to find good quality, digital dexterity-building resources available in both languages though. This being the case, I tried to make some. 

Not by myself. I had the gracious help of collaborators from six other Canadian universities. It has been an excellent teamwork experience. 

We got a bit of funding. I mention this not to boast but to explain why I am now copy-pasting the following acknowledgement: Ateliers sur demande | Instant Workshops was made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. Check. 

The Concept

We set to work on this for about a year. We had an idea about the kind of resource we wanted to create: the kind we always hope to find when we search for stuff. We wanted a series of ready-to-go video-based microlessons that lone learners could use for self-instruction or instructors could include in their courses. 

On top of this, we wanted all content to be:

  • available in French and English, 
  • free, 
  • accessible, 
  • reusable under a Creative Commons Attribution License
  • focused to not waste learners’ time, 
  • flexible to support multiple learning preferences,  
  • humanised to mitigate the distancing effect of instructional videos, and 
  • structured to help creators develop content more easily. 

I believe we did a good job meeting most of these criteria most of the time. 

The Content

We used Jisc’s digital capabilities framework to scope the range of topics from which we could choose. Based on identified needs and on collaborators’ interests, Instant Workshops topics include: 

  • using password managers 
  • using content blockers 
  • introducing infographics 
  • creating bibliographies with ZoteroBib 
  • linking Google Scholar with your library 
  • identifying peer-reviewed content 
  • avoiding plagiarism 
  • adding tables of contents in Word 
  • adding page numbers in Word 
  • saving as PDF/A in Word.

Each workshop follows a consistent structure and includes: 

  1. a French and English version, 
  2. a title, 
  3. a brief description, 
  4. a short video lesson, 
  5. video subtitles, 
  6. video chapters, 
  7. an interactive transcript*, 
  8. written instructions, 
  9. a brief task for learning and review question, and 
  10. a downloadable text-based version of the lesson.

Our hope is that this structure keeps workshops straightforward yet flexible for learners, as well as manageable for workshop creators.  

*Interactive transcripts let you jump to any part of a video by selecting any bit of text in the transcript. We were able to include these thanks to the free, accessible, browser-based media player, Able Player

The Continuation

My university’s Teaching and Learning Support Service built the great website that houses our workshops. We launched the project with 12 workshops earlier in 2022. We are proud of what we accomplished, but we realise that our content scarcely begins to cover all that is possible with digital dexterity development. So, we are currently planning Instant Workshops, Season 2. I’m interested in more content around digital creation and digital wellbeing. I’m also interested in identifying new collaborators to bring their expertise to create even more content. 

So, there you are. Please use Instant Workshops if you think it looks useful. And feel free to reach out to let us know what you think of it.

Merci and thank you. 

Creating video templates for shorter lead times and greater consistency in library tutorials

by Nicholas Rowsell, Digital Library Programs Officer, University of Newcastle Library

A challenge in creating anything across a team, or to a greater extent an institution, is ensuring that when content is created there is a consistent design language, and when adhering to this requirement, efficiencies are not lost.

To communicate your ideas with this purpose in mind, content should be:

  • aligned to brand positioning,
  • consistent between digital objects,
  • as equitable and accessible as possible
  • solutions should match your team’s abilities
  • lean into established processes when adding something new.


In wanting to establish new processes for the creation of a video tutorial series for the University of Newcastle Library, these were the considerations we had to address.   

Our solution was to create a series of templates for video creation programs such as Powtoon and Microsoft PowerPoint. By providing content creators with a series of template slides they are quickly and easily able to copy a slide and insert the content they need to present, with all the animations, transitions, and formatting completed for them ahead of time. All that is then required is for the team member to render the slides to create a video. The positive implications of this are that videos are highly sustainable and scalable, as content can be edited or updated on the slides and re-rendered as needed to reflect an updated syllabus, changes in technology or services, and so on.

So how did this solution come about?

Alignment with brand positioning

Our priority in creating a new video series was to align the look and feel of content to the University’s Brand Guidelines. This meant ensuring that our team members used the correct typography, colours, shapes, and images.

We quickly identified this as a pain point as the time taken to set up a file, create a design, then undertake a quality assurance check distracted from the goal of the content being created and released.

This is where our solution to create video templates first came about.

Leaning into existing practices

One of the first lessons learnt in our solution was to lean into what the team was already doing and what they were familiar with. This was done by learning from our mistakes and pivoting where needed. Our first approach was to implement the template solution in Microsoft PowerPoint; we did this as we knew the team had great digital capabilities with this program so that asking them to perform a new process in the application was straightforward.

What we overlooked was that the team was already very invested in using PowToon for video creation.  This did not create a major roadblock, however, as we were able simply to import the templates from PowerPoint into PowToon.  But time could have been saved had we been more perceptive to our team’s existing preferences from the get-go.

One solution leading to opportunities for continuous improvement

With greater efficiencies created, the team become time richer. This, in turn, presented an opportunity to introduce consistent practices. This opportunity was to make our videos more equitable and accessible, by adding in Closed Captions embedded within the videos, to aid students who don’t have English as a first language, or have a hearing impairment.  We can also introduce the use of Alternative Text sheets for download in the notes field below the videos, which can be used by screen readers.

A scalable, sustainable solution for higher quality resources

As our development of videos as digital learning objects continues, the team can rely on the sustainability and scalability of the slides to easily update content which is engaging and relevant, ensuring we can continue in our endeavour to provide high quality online information literacy resources.

Students are told not to use Wikipedia for research. But it’s a trustworthy source

by Rachel Cunneen, Senior Lecturer in English and Literacy Education, Student Success and LANTITE coordinator, University of Canberra and Mathieu O’Neil, Associate Professor of Communication, News and Media Research Centre, University of Canberra

Disclaimer: This post was originally published in The Conversation under a Creative Commons licence and is used with the authors’ permission.

At the start of each university year, we ask first-year students a question: how many have been told by their secondary teachers not to use Wikipedia? Without fail, nearly every hand shoots up. Wikipedia offers free and reliable information instantly. So why do teachers almost universally distrust it?

Wikipedia has community-enforced policies on neutrality, reliability and notability. This means all information “must be presented accurately and without bias”; sources must come from a third party; and a Wikipedia article is notable and should be created if there has been “third-party coverage of the topic in reliable sources”.

Wikipedia is free, non-profit, and has been operating for over two decades, making it an internet success story. At a time when it’s increasingly difficult to separate truth from falsehood, Wikipedia is an accessible tool for fact-checking and fighting misinformation.

Why is Wikipedia so reliable?

Many teachers point out that anyone can edit a Wikipedia page, not just experts on the subject. But this doesn’t make Wikipedia’s information unreliable. It’s virtually impossible, for instance, for conspiracies to remain published on Wikipedia.

For popular articles, Wikipedia’s online community of volunteers, administrators and bots ensure edits are based on reliable citations. Popular articles are reviewed thousands of times. Some media experts, such as Amy Bruckman, a professor at the Georgia Institute of Technology’s computing centre, argue that because of this painstaking process, a highly-edited article on Wikipedia might be the most reliable source of information ever created.

Traditional academic articles – the most common source of scientific evidence – are typically only peer-reviewed by up to three people and then never edited again.

Less frequently edited articles on Wikipedia might be less reliable than popular ones. But it’s easy to find out how an article has been created and modified on Wikipedia. All modifications to an article are archived in its “history” page. Disputes between editors about the article’s content are documented in its “talk” page.

To use Wikipedia effectively, school students need to be taught to find and analyse these pages of an article, so they can quickly assess the article’s reliability.

Is information on Wikipedia too shallow?

Many teachers also argue the information on Wikipedia is too basic, particularly for tertiary students. This argument supposes all fact-checking must involve deep engagement. But this is not best practice for conducting initial investigation into a subject online. Deep research needs to come later, once the validity of the source has been established.

Still, some teachers are horrified by the idea students need to be taught to assess information quickly and superficially. If you look up the general capabilities in the Australian Curriculum, you will find “critical and creative thinking” encourages deep, broad reflection. Educators who conflate “critical” and “media” literacy may be inclined to believe analysis of online material must be slow and thorough.

Study set up with open laptop, open book, pen and coffee mug
Photo by Nick Morrison on Unsplash

Yet the reality is we live in an “attention economy” where everyone and everything on the internet is vying for our attention. Our time is precious, so engaging deeply with spurious online content, and potentially falling down misinformation rabbit holes, wastes a most valuable commodity – our attention.

Wikipedia can be a tool for better media literacy

Research suggests Australian children are not getting sufficient instruction in spotting fake news. Only one in five young Australians in 2020 reported having a lesson during the past year that helped them decide whether news stories could be trusted.

Our students clearly need more media literacy education, and Wikipedia can be a good media literacy instrument. One way is to use it is with “lateral reading”. This means when faced with an unfamiliar online claim, students should leave the web page they’re on and open a new browser tab. They can then investigate what trusted sources say about the claim.

Wikipedia is the perfect classroom resource for this purpose, even for primary-aged students. When first encountering unfamiliar information, students can be encouraged to go to the relevant Wikipedia page to check reliability. If the unknown information isn’t verifiable, they can discard it and move on.

More experienced fact-checkers can also beeline to the authoritative references at the bottom of each Wikipedia article.

In the future, we hope first-year university students enter our classrooms already understanding the value of Wikipedia. This will mean a widespread cultural shift has taken place in Australian primary and secondary schools. In a time of climate change and pandemics, everyone needs to be able to separate fact from fiction. Wikipedia can be part of the remedy.


Would you like to contribute to our blog?

If you have ideas, or if you would like to contribute posts directly, drop us a line at DigitalDexterityBlog@caval.edu.au.

Being digitally copyright dextrous: stock video content

by Anthony O’Brien, Copyright Advisor, University of Newcastle. Contact: copyright@newcastle.edu.au

Vector graphic image of man in a shirt and tie standing next to a Copyright icon

This is the third post in a series that will look at considerations for copyright as part of being digitally dexterous.  Copyright is an important consideration when reusing any content. 

Stock videos are becoming more important as creators look to change up the materials they provide for learners and clients.  There are a number of ‘free’ stock video sites that make content available for reuse.  This post will discuss copyright/licensing and other important considerations when choosing a site.

What to look for in a stock video site?

  • Quality/resolution – Your needs may vary, but aim for videos of the highest quality possible (min. 720p).  Some sites will offer 4K resolution, but you may find a trade-off with the selection of videos available.
  • Video format – most sites provide MP4 files, but some offer alternate formats.  Consider the creation or editing software you have available.  Converting files between formats can cause loss of quality.
  • Licensing – ‘Free’ licensing can vary wildly.  Certain licences may not allow you to post to YouTube, for example, but internal use/hosting could be OK.
  • Look/feel – a number of sites are either difficult to navigate, have limited searching/filtering options, or swamp site users with ads.
  • Selection – Video collections can vary so do some test searches to see what might be a good fit.  Having a few sites bookmarked will help as you may not find the ‘perfect’ site for all of your searching needs.

Looking for videos that are ‘ready-to-use’

While Creative Commons (CC) licensing is still common for some video content, the majority of stock video sites apply their own licensing that can have additional caveats for re-use.  Some require particular attribution or copyright statements, so always check what you’ll need to do for their video content.  At the end of this post are four recommended stock video sites to help get you started. 

How should I provide attribution for videos that I use?

This will vary based on the licensing – always check if there is a required statement to provide credit or a link.  Some sites do not require attribution, but appreciate it where possible to include.

Where you are adding credit, you could do this on a short-duration slide at the end of your video content.  If posting to YouTube, adding links in the Description field is good practice.  Some creation platforms, such as H5P, include a ‘rights’ option to collect and showcase this information.

What if I’m adding a Creative Commons licence to my final work?

Where external content forms part of your work, when attaching CC licensing you should also add a copyright (or ownership) statement for any re-used or reproduced content.  By adding these statements (in addition to your CC licensing information) users will have a clearer understanding of what content is outside any CC licensing applied to the work. Your institution’s copyright office may be able to assist with this.

Four recommended sites:

  • Mixkit – searching is easy and there is great filtering by category.  Videos tend to have useful framing (left- or right-aligned) that allows for easy addition of text or other materials over the video content.  Many videos have free licensing where attribution is not required (but is appreciated).  Note: there are some videos with ‘restricted’ non-commercial licensing that doesn’t allow for posting to YouTube due to the ability to monetise videos.
  • Pixabay – one of the best sites around for free media.  Lots of different videos and a great choice if you’re looking for abstract or ‘interesting’ video backdrops.  Free licensing, where attribution is not required (but is appreciated). 
  • Coverr.co – this site often creates topical collections based on what’s happening in the world, e.g. working from home, cryptocurrency, etc.  Also offers vertical videos for social media.  Free licensing, where attribution is not required (but is appreciated). 
  • Dareful – Video footage in 4K resolution.  Lots of landscapes and drone footage, but other collections are growing.  Videos are licensed under CC BY 4.0, so attribution is always required.

Copyright and Digital Dexterity: Re-usable content 1 – Images

by Anthony O’Brien, Copyright Advisor, University of Newcastle Library

This is the second post in a planned series that will look at considerations for copyright as part of being digitally dexterous.  

Images are one of the more common content types that creators like to include in their materials and OER but can be problematic for re-use. 

Why shouldn’t I just do a Google image search? 

Images found via Google search can have varied copyright permissions. Exceptions in your country’s copyright legislation may not cover re-use in an ‘open’ environment, meaning that you may need to either rely on licensing or permissions for your re-use.  

Looking for images that are ‘ready-to-use’ 

To simplify things, aim to use open content made available under Creative Commons (CC) or similar free licensing.  Some content may require attribution or a copyright statement for re-use, so always check what you need to do to be able to re-use images.  At the end of the post are four recommended image sites to help get you started. 

Why are these licensed images so useful? 

The majority of images you find online will be copyrighted.  Depending on your intended use, you may inadvertently infringe if you just take something and re-use it.  Where image content already has licensing attached, it is clearer what you can (and can’t) do with it. 

What if I need to seek permission for an image? 

Where you find an image that you absolutely ‘must’ re-use (and assuming it is not already appropriately licensed), you may be able to gain permission from the copyright owner for your planned re-use.  Look for a contact email (or form), and spell out what your plans for the content are (MOOC or other educational use? Blog or another web use? Commercial use?).  Your institution’s copyright office may be able to assist with this process.   

You should include a copyright statement for this re-used content, to be clear that it is outside of any licensing you might apply to your materials or OER. 

Four recommended sites: 

  • Pixabay – one of the best sites around for free media.  Includes great vector graphics.  Free licensing, where attribution is not required (but is appreciated).   
  • Unsplash – great site for images not included in Pixabay.  Images are tagged well, so searching is easy.  Free licensing, where attribution is not required (but is appreciated).   
  • Freerange Stock – up-and-coming site with some very artistic-looking images.  Free licensing, where attribution is not required (but is appreciated).  Some Public Domain content.   
  • WikiMedia Commons – contributions include options not covered in the others here, including artworks, etc.  Licensing varies, including CC and Public Domain – check any requirements for re-use. 

Digitally Dexterous Approaches to Microlearning

Keith Heggart, Lecturer in Learning Design, Faculty of Arts and Social Sciences, University of Technology Sydney. Keith.Heggart@uts.edu.au  @keithheggart  

The rise of microlearning

If you’ve had anything to do with university teaching and learning in the last two years, you’ve probably been caught up in discussions about remote and emergency online learning, blended learning and similar topics. Central to many of these discussions is the need to craft engaging learning experiences for students. That’s where microlearning (Hug, 2007) comes in. You’ve probably already seen materials created using tools like Genial.ly, Quizlet or H5P- these can all be examples of this growing phenomenon.

More and more of us have access to powerful mobile devices. One way we use them is to consume ‘bite-sized’ chunks of knowledge. Torgerson (2021) describes this as a grass roots approach to learning, which is gradually moving from our personal lives (for example, YouTube videos on how to unblock a sink might be an example of microlearning) into workplace learning programs, and now, into the school and tertiary education sectors.

This is partially in response to the lack of time many people face in their day to day lives – such as the ‘sandwich generation’ (Miller, 1981). This is already causing many universities to rethink how they might offer courses to people engaged in full time work as well as caring responsibilities. It is also in response to what Torgerson (2021) describes as our desire to remain in contact with each other: social connectedness, which is facilitated through mobile technologies and especially social media.

What is microlearning? One of the most common definitions of microlearning is Khan’s (2019, p. 276)

“Microlearning can be viewed as a single objective‑focused, outcome‑based, stand‑alone, meaningful, and interactive learning unit delivered in bite-sized snippets (i.e., a short modular format) either digitally (i.e., via computer, tablet, or mobile phone) or non-digitally (i.e., as via a flashcard or booklet).”

While the exact definition of microlearning is still debated, there are some principles common to much of the discussion. Firstly, microlearning is short. Thalheimer (2017) calls it a short engagement in a learning related activity, and this follows on from Kapp and Defelice’s (2019) definition that it is a short engagement instructional unit. Of course, this begs the question: how short is short? Some have suggested that it should be less than half an hour. For Torgerson (2021), it’s 5 minutes or less – but best measured by the question: ‘Would you give up time in your day to learn this?’ If the answer’s yes, then that’s an example of microlearning.

There are some significant benefits to this bottom-up approach to microlearning. Malamed (n.d.) suggests that it’s a form of informal learning, but the benefit of microlearning is that it is ‘like riding a bike: the rider chooses the destination, the speed and the route’. This is the personalisation aspect of microlearning. There are some other factors that contribute to the benefits of microlearning: because of its brevity, it needs to be focused on being both efficient and effective. This is also a potential drawback, of course. Not everything taught at university might be suitable for microlearning. Rather, it’s up to the educator to think carefully about what might be leveraged into a microlearning opportunity. In addition, microlearning has the benefit of repeatability and scalability – one object can be watched many times, and it can be shared with 10, 100 or even 1000 students with no more effort than sharing it with one.

Six best practices for designing microlearning

So how can educators make use of microlearning? Fortunately, much of what we know about good examples of microlearning already conforms to our understanding of best practice approaches to teaching and learning. Perhaps this is not that surprising; after all, micro teaching has been a staple of many courses for a long time. As you would imagine, microlearning relies heavily on the use of technology and multimedia assets, and thus Mayer’s cognitive theory of multimedia learning (2005) is pertinent. In particular, the following ideas are worth keeping in mind:

  • Be very clear about what the purpose of the microlearning is, and how learners will achieve this through the learning process.
  • Include images, rather than having only written representations in microlearning objects.
  • These images should add to or help explain the information presented, not distract from it.
  • Make use of automated feedback  – but make the feedback descriptive!
  • Make it clear how users can interact with the microlearning object through careful design of elements like buttons and links.
  • Show ways that students are progressing through the learning such as percentage completed (from Tufan, 2021).

References

Hug, T. (2007). Didactics of microlearning. Waxmann Verlag.

Kapp, K. M., & Defelice, R. A. (2019). Microlearning: Short and sweet. American Society for Training and Development.

Khan, B. H. (2019). Microlearning: Quick and meaningful snippets for training solutions. International Journal of Research in Educational Sciences.(IJRES), 2(2), 275-284.

Malamed, C. (n.d). Informal Learning: An interview with Jay Cross. http://theeleanringcoach.com/elearning2-0/informal-learning-an-intervew-with-jay-cross

Mayer, R. E. (2005). Cognitive theory of multimedia learning. The Cambridge handbook of multimedia learning, 41, 31-48.

Miller, D. (1981). The ‘Sandwich’ Generation: Adult Children of the Aging. Social Work 26, 419–423.

Thalheimer, W. (2017). Definition of microLearning.

www.worklearning.com/2017/01/13/definition-of-microlearning/

Tufan, D. (2021). Multimedia Design Principles for Microlearning. In Microlearning in the Digital Age (pp. 58-79). Routledge.


The Digital Skills GitBook project: creating an open-source online guide for researchers and the broader academic community

By Dr Sara King, Training and Engagement Lead, AARNet (Australia’s Academic & Research Network); and members of the GitBook project group

It is of critical importance that publicly funded institutions create open knowledge that is available to everyone. So we’re embarking on an adventure to create the Digital Skills GitBook. It will be a living, open-source online guide to ‘modern not-quite-technical computer skills’ for researchers, library staff, and academics, ideally written in a way that will be accessible for everyone. In the spirit of Open Science, the contents of the book are being created so that they will be accessible to all levels of an inquiring society; amateur or professional.  

A figurine of an oktokat in the center, in the background a laptop with the main page of the GitHub open.
Photo by Roman Synkevych on Unsplash

CAUL’s Digital Dexterity Champions and their communities have set out to create an online book using static web technology on the GitBook platform. Utilising the connected GitHub notification system, creators and users can submit content, flag issues, and ask questions related to the format and the content via GitHub. The continuing maintenance of the book, to adapt to the ever-changing requirements for updates, is designed to encourage participation as an essential part of the process of creating a truly community-created resource.   

Our progress so far:

  • We submitted a proposal to CAUL with the help of their new Director of Strategy & Analytics, Kate Davis. They approved our project brief and we were launched.  
  • We attended ARDC GitHub training – on Zoom! This was a 3.5-hour workshop where our patient instructors, Matthias and Liz, showed us how to create a repository, how to edit our GitBook ‘from the back end’ in GitHub, and how to make sure that we shared all of our adventures with each other in one space.  
  • We created a test private GitHub repository and GitBook – sharing recipes, recording our steps as we went. This is a place where we could experiment and fail, and help each other.  We learned some important lessons here without damaging our main project! For example – don’t delete branches …  

How we are collaborating:

  • Members from WA all the way to NZ attend fortnightly meetings over Zoom to discuss our progress, barriers, workarounds, and how we can spread the word to our wider communities. 
  • We are making the most of a wide variety of systems and channels to keep track of our progress – Slack, Teams, CloudStor, GitHub issues log, and email.  This is extending our capabilities in digital communication, collaboration and participation – together with stretching our brains! 

Still to come:

  • We have SO MANY new concepts to learn – slugs, merges, pull requests, static web technology… it’s exciting!  
  • We are creating our strategy and content plan, and developing a chapter outline (one idea is to use CAUL’s Digital Dexterity Framework categories as chapter headings to make it relevant for our library communities). 
  • We’re even planning to present at VALA 2022! 
  • We want to extend the project beyond the Digital Dexterity Champions network, to others in our library and university communities. 

This project is part of our own push towards Digital Dexterity and using some of the attributes outlined in the framework, such as agility, collaboration and creativity, in order to produce a useful resource for our broader communities and their own Digital Dexterity. If we get it right, it’ll be a win-win! 

If you are interested in learning more about the Digital Skills GitBook project, please contact sara.king@aarnet.edu.au

Digital Dexterity Educators: a platform to share digital dexterity resources

By Kelly George, Academic and Research Librarian, Charles Darwin University Library

Ever needed some inspiration, a quick activity, or a handy infographic?

Where do you go to look for activities, lesson plans, handouts, and anything else related to the teaching and learning of digital dexterity?

As library professionals, many of us in the Digital Dexterity (DigiDex) Champions network use OER repositories like Merlot and OER Commons to get ideas and supplement our teaching materials. However, with the development of the Champions network we wanted to encourage the sharing of our own resources, relevant to our context, and to raise the profile of the work that we do as educators in the Australian and New Zealand tertiary sector.

Which platform?

There was no one place already established where we could easily find and share resources. We asked ourselves: what features do we need in a resource sharing platform? What is most important to the Champions network?

One of the most important things that emerged was openness – you wouldn’t need a log in to browse or download the resources, and it would be accessible to anyone, not just the Champions network.

In fact, we developed a long list of desired features and set forth to identify the platform that best matched our needs. OER Commons came out on top, with its ethos of Explore. Create. Collaborate, and it enabled easy upload, licensing, tagging, and version history. ISKME (the Institute for the Study of Knowledge Management in Education) designed OER Commons to be much more than a simple online repository of OER; it is also a collaboration and teaching platform and aims to involve educators in a sustainable culture of sharing and continuous improvement.

The Digital Dexterity Educators group

You may already be aware of OER Commons, but what you may not know is that we have created a group on the platform which gathers together relevant resources for the Australian and New Zealand tertiary sector. We can also add to the group any resources already published on OER Commons that we think useful. To become a member of the group and to upload or add a resource, you do need to create an account, but this is a simple process. On the OER Commons website, click on the Sign in/Register button as indicated by the first arrow in the below image.

Screenshot from www.oercommons.org of the top menu banner to indicate with two arrows and corresponding text boxes where to 1. click to register for an account and where to 2. click to search for groups on the website

Find the Digital Dexterity Educators group, and others, by clicking on groups (as indicated by the second arrow in the image above) and then see all groups (in the ellipse in the below image). For a quick search, try popping our tag, MyDigiDex, into the search box to find resources added by the DigiDex Champions. You can also search for Digital Dexterity Educators to find us (second image below).

Screenshot from www.oercommons.org of the top menu banner to indicate with an ellipse where to click to search for groups on the website
Screenshot from www.oercommons.org to indicate with an arrow where to search for 'Digital Dexterity Educators' in Groups on the website

After clicking on the Digital Dexterity Educators group, anyone involved or interested in promoting digital dexterity can join the group so please go ahead, explore the site, and add yourself as a member (see image below).

Screenshot from https://www.oercommons.org/groups/digital-dexterity-educators/5554/ to indicate with an ellipse where to join the 'Digital Dexterity Educators' group on the website

Here’s a taste of what you’ll find posted in the group: from Curtin University Library, we have the comprehensive 23 Things for Digital Knowledge; from Queensland University of Technology Library, the in-depth modules of AIRS – Advanced Information Research Skills, and from Griffith University Library, the handy digital dexterity tool designed for self-assessment.

Share and share alike

A vital feature of the platform is the ability to assign a Creative Commons (CC) licence. Adding a CC licence to a resource enables us to reuse, adapt, and share resources without having to ask permission. If you are creating resources, or adapting existing resources, consider sharing them with your community of fellow educators. The process for adding or uploading a resource is easy—contact your DigiDex Champion, or leave a comment in this blog post, if you have any questions at all.

Image depicting the CC BY SA licence logo

We recommend assigning a CC BY SA license to your resource whenever possible—find the Guidelines for Licensing Learning Objects for Re-use with Creative Commons on the Digital Dexterity Educators group.

Maybe you could set this as your ‘digital dexterity’-goal for 2021. Let’s see how many resources we can share by December!

So get creative, review your copyright literacy, and start adding resources to the Digital Dexterity Educators group on OER Commons.

Note: All screenshots are from OER Commons where the content is licensed under CC BY NC SA 4.0